include/init.h
Classes
Types
|
Name |
enum |
cell_type { EMPTY, HOUSE_BLUE, BARRAK_RED, MARKET_YELLOW, TEMPLE_PURPLE, PARK_GREEN, QUARRY_GRAY, BLUE_PLACE, YELLOW_PLACE, RED_PLACE, PURPLE_PLACE, GREEN_PLACE} |
enum |
selection { UNSELECT, SELECT, MOUSE}state of selection of a cell/tile on the board |
typedef enum cell_type |
cell_type_e |
typedef enum selection |
selection_e state of selection of a cell/tile on the board |
typedef struct type_linked |
type_linked_t |
typedef struct cell |
cell_t |
typedef struct tile |
tile_t |
typedef struct deck |
deck_t |
typedef struct scoring_table |
scoring_table_t |
typedef struct board |
board_t |
typedef struct game |
game_t |
typedef struct args |
args_t used for the different searches |
Functions
|
Name |
type_linked_t * |
create_type_linked() |
void |
init_type_linked(type_linked_t * type_linked) |
cell_t * |
create_cell() |
void |
init_cell(cell_t * cell) |
board_t * |
create_board() |
void |
init_board(board_t * board) |
scoring_table_t * |
init_scoring_table() |
tile_t * |
create_tile() |
void |
init_tile(tile_t * tile) |
void |
fill_tile(tile_t * tile, cell_type_e type_0, cell_type_e type_1, cell_type_e type_2) |
tile_t ** |
creates_all_tiles() |
deck_t * |
create_deck() |
void |
init_deck(deck_t * struct_deck) |
args_t * |
create_and_init_args() |
void |
updates_args(args_t * args, tile_t * tile, cell_t * cell, int score) |
game_t * |
create_game() |
void |
update_game(game_t * game, board_t * player, board_t * bot, tile_t * card_1, tile_t * card_2, deck_t * deck) |
struct play * |
create_play() |
void |
update_play(struct play * play, tile_t * tile, int n_coup, float gain_coup, struct play * next) |
Defines
Types Documentation
enum cell_type
Enumerator |
Value |
Description |
EMPTY |
|
|
HOUSE_BLUE |
|
|
BARRAK_RED |
|
|
MARKET_YELLOW |
|
|
TEMPLE_PURPLE |
|
|
PARK_GREEN |
|
|
QUARRY_GRAY |
|
|
BLUE_PLACE |
|
|
YELLOW_PLACE |
|
|
RED_PLACE |
|
|
PURPLE_PLACE |
|
|
GREEN_PLACE |
|
|
enum selection
Enumerator |
Value |
Description |
UNSELECT |
|
|
SELECT |
|
|
MOUSE |
|
|
state of selection of a cell/tile on the board
typedef cell_type_e
typedef enum cell_type cell_type_e;
typedef selection_e
typedef enum selection selection_e;
state of selection of a cell/tile on the board
typedef type_linked_t
typedef struct type_linked type_linked_t;
typedef cell_t
typedef struct cell cell_t;
typedef tile_t
typedef struct tile tile_t;
typedef deck_t
typedef struct deck deck_t;
typedef scoring_table_t
typedef struct scoring_table scoring_table_t;
typedef board_t
typedef struct board board_t;
typedef game_t
typedef struct game game_t;
typedef args_t
typedef struct args args_t;
used for the different searches
Functions Documentation
function create_type_linked
type_linked_t * create_type_linked()
function init_type_linked
void init_type_linked(
type_linked_t * type_linked
)
function create_cell
function init_cell
void init_cell(
cell_t * cell
)
function create_board
function init_board
void init_board(
board_t * board
)
function init_scoring_table
scoring_table_t * init_scoring_table()
function create_tile
function init_tile
void init_tile(
tile_t * tile
)
function fill_tile
void fill_tile(
tile_t * tile,
cell_type_e type_0,
cell_type_e type_1,
cell_type_e type_2
)
function creates_all_tiles
tile_t ** creates_all_tiles()
function create_deck
function init_deck
void init_deck(
deck_t * struct_deck
)
function create_and_init_args
args_t * create_and_init_args()
function updates_args
void updates_args(
args_t * args,
tile_t * tile,
cell_t * cell,
int score
)
function create_game
function update_game
void update_game(
game_t * game,
board_t * player,
board_t * bot,
tile_t * card_1,
tile_t * card_2,
deck_t * deck
)
function create_play
struct play * create_play()
function update_play
void update_play(
struct play * play,
tile_t * tile,
int n_coup,
float gain_coup,
struct play * next
)
Macros Documentation
define CELL_NUMBER
define DECK_NUMBER
define DUMP
Source code
/* name : init.h
* authors : eloi petit, matheo thomas, domitille vale
* date : 23-06-24
*/
#ifndef init_h
#define init_h
#define CELL_NUMBER 390
#define DECK_NUMBER 34
//#include "algos.h"
#include <stdbool.h>
#ifdef DEBUG
#define DUMP(X) printf("%s = %d\n", #X, X)
#else
#define DUMP(X)
#endif
/* Struct definitions */
typedef enum cell_type {
EMPTY,
HOUSE_BLUE,
BARRAK_RED,
MARKET_YELLOW,
TEMPLE_PURPLE,
PARK_GREEN,
QUARRY_GRAY,
BLUE_PLACE,
YELLOW_PLACE,
RED_PLACE,
PURPLE_PLACE,
GREEN_PLACE,
} cell_type_e;
typedef enum selection {
UNSELECT,
SELECT,
MOUSE,
} selection_e;
typedef struct type_linked {
cell_type_e cell_type;
struct tile *tile;
struct type_linked *next;
} type_linked_t;
typedef struct cell {
int id;
type_linked_t *level; // linked list of types
struct cell *neighbour[6];
// struct tile *parent;
int x, y;
int altitude;
selection_e selection;
} cell_t;
typedef struct tile {
int id;
cell_t *cell_tab[3];
cell_type_e cell_types[3];
int orientation;
} tile_t;
typedef struct deck{
int n;
struct tile **tile_tab;
} deck_t;
typedef struct scoring_table {
int blue_mult;
int blue_nb_alt;
int yellow_mult;
int yellow_nb_alt;
int red_mult;
int red_nb_alt;
int purple_mult;
int purple_nb_alt;
int green_mult;
int green_nb_alt;
} scoring_table_t;
typedef struct board {
cell_t *cell;
scoring_table_t * table;
int rocks; // the money
int score;
cell_t **cell_tab;
} board_t;
typedef struct game {
board_t *player;
board_t *bot;
tile_t *card_1;
tile_t *card_2;
deck_t *deck; // linked list of tiles
int selected_card;
bool player_board;
} game_t;
typedef struct args {
tile_t *tile;
cell_t *cell;
int score;
} args_t;
/* Functions definitions */
type_linked_t *create_type_linked();
void init_type_linked(type_linked_t * type_linked);
cell_t *create_cell();
void init_cell(cell_t * cell);
board_t *create_board();
void init_board(board_t * board);
scoring_table_t *init_scoring_table();
tile_t *create_tile();
void init_tile(tile_t * tile);
void fill_tile(tile_t *tile, cell_type_e type_0, cell_type_e type_1, cell_type_e type_2);
tile_t ** creates_all_tiles();
deck_t *create_deck();
void init_deck(deck_t *struct_deck);
args_t *create_and_init_args();
void updates_args(args_t *args, tile_t *tile, cell_t *cell, int score);
game_t * create_game();
void update_game(game_t *game, board_t *player, board_t *bot, tile_t *card_1, tile_t *card_2, deck_t *deck);
// si jamais au grand jamais y a un blem c'est ici
struct play * create_play();
void update_play(struct play *play, tile_t *tile, int n_coup, float gain_coup, struct play *next);
#endif
Updated on 2024-06-28 at 08:11:56 +0200